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Monogame visual studio 2010
Monogame visual studio 2010













monogame visual studio 2010
  1. MONOGAME VISUAL STUDIO 2010 HOW TO
  2. MONOGAME VISUAL STUDIO 2010 INSTALL
  3. MONOGAME VISUAL STUDIO 2010 PRO

The only difference is how to set up your project and the content pipeline. Every tutorial, resource and book about XNA is still valid and works fine with MonoGame. Note: MonoGame aims to be 100% compatible to XNA. Long story short: MonoGame is a very good option for games now, but back in 2013 it was not in a usable state. MonoGame only recently got their own content pipeline into a stable state.

monogame visual studio 2010

XNA makes sure everything runs and you can concentrate on coding. Need sound effects, some textures or shaders? Simply put them into your content project and leave the rest to XNA. were not offering for a long time: it tightly integrates in Visual Studio 2010 and makes developing games very easy. search for them on github if you want to have look).Īnother thing that XNA still offers that MonoGame etc. It used to be buggy and slow as hell for a long time (which caused frameworks like FNA and Ultraviolet to spawn. If you browse around gamedev forums (for example ) and search for MonoGame you will also notice that MonoGame to a certain degress still has a bad reputation and there is a lot of discussion regarding its implementation and dev team. MonoGame and some other variations have just been born and were quite untested and not ready for production yet. When XNA died there haven't been any stable and definitive alternatives.

monogame visual studio 2010

You often have to redesign / redo a lot of stuff that you have already implemented, because not everything translates well from framework A to framework B etc.Ģ. It is usually a bad idea to switch languages/frameworks/engines while being in the middle of development, because you have to stop development and first learn the new stuff before you can work with it.

monogame visual studio 2010

At that time ConcernedApe was already busy developing Stardew Valley (I think he mentioned having been working on it for over 4 years).ġ. Successfully installed 'SharpDX.D3DCompiler 2.2.0'.Īll packages are now installed and you can open the solution in the IDE of your choice and everyhting should compile.XNA officially died around the beginning of 2013 (see ). Successfully installed 'opentk_unoffical 1.1.788.3121'. \InstallNuGetPackages.ps1Īll packages listed in nfig are already installed. PS C:\Documents and Settings\Administrator> cd C:\DeltaEngine To execute the script just right click on it and select "Run with PowerShell" or navigate to the directory and type in the script name:Ĭopyright (C) 2009 Microsoft Corporation. If the binary is not found the script will notify you to do this.

MONOGAME VISUAL STUDIO 2010 INSTALL

If you're using an older version than you probably have to install Windows Management-Framework Core which includes PowerShell 2īefore the script can start downloading packages you need to manually download the NuGet.exe Command Line from the bottom of the page and copy it inside the ".nuget" directory of the repository. Windows PowerShell is build-in since Windows 7. To get all required packages using other IDE's the DeltaEngine repository includes a PowerShell script called "InstallNuGetPackages.ps1". Later versions, including Visual Studio 2013 or 2015 Community Edition work just fine.

MONOGAME VISUAL STUDIO 2010 PRO

When all project are loaded, right click on the root node of the solution explorer and select "Rebuild Solution" to get all dependencies.Īutomatic restore of NuGet packages is only supported in Visual Studio 2010 Pro (not Express) or Visual Studio 2012 (all editions). Also, the Autodesk FBX SDK does not yet support Visual Studio 2010. Now you can select "File" -> "Open" -> "Project/Solution" and browse the "DeltaEngine.sln" to load. The MonoGame FBX importer usually ignores the unit settings of the FBX file and. Alternatively you can open the Nuget Manager and click restore Nuget dependencies on the top. When you're not using Visual Studio or an Express version older than 2010 look here of how to get the required dependencies. NET Demon you might need to disable it, rebuild, then enable it again to make sure all nuget dependencies are grabbed automatically. If in trouble read the Nuget guide or make sure you copy the required dlls yourself into the output directory. If you use an older version of NuGet (like in the screenshot above), please first make sure you have NuGet Package Restore enabled to automatically let Visual Studio grab all dependencies. The latest NuGet package manager (2.7 and higher) will work out of the box, nothing needs to be done, you can skip this step. Type "nuget" into the search bar, select the "NuGet Packager Manager" and hit download. VS 2013 and VS 2015 work out of the box, for older versions please first install the NuGet Packager Manager: In the menu bar click "Tools" -> "Extension Manager." and then select "Online Gallery".įollowing our Coding Style for the best integration experience (hotkeys, tips, setup).















Monogame visual studio 2010